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(+1)

Thanks for trying the demo. :)

So.. yes, I'm basically trying to make super metroid but not super metroid at the same time, more things will likely change at a later point in time to differentiate the games more but it will always look / feel like super metroid.

Just wanted to give some more clarity on that subject.

Atmosphere is a pretty big deal for me which you've probably noticed. ;)

Yep, you're pretty much correct about the oxygen part.

I've gotten this comment about the boss a couple of times now, regarding that the flies do not drop enough stuff, so this will be addressed at some point.

I may look into the boss health as well since I know the fight can get long if it gives you the wrong patterns.

And you're pretty much right about the missiles as well, I don't want the player to have a large amount of missiles (ie: be overpowered) therefore the upgrade(s) only add 2 to maximum missiles.

Which in turn will hopefully force the player to use the standard beam weapon more later.

Anyway, thanks for the feedback and glad you like the game. :)