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I really dig the setting, sound and art-style. And it’s mad impressive building your own editor. I think in one attempt, that I got curious and clicked on the arrow thing and started editing or something.

I also had issues with the walls, but once I learnt the trick of navigating with the on screen buttons, then there was no real risk of wall damage.

I also found that not every click on the navigations seems to have registered. Sometimes I had to press the same button more than once before anything happened.

In the inventory I was also at times a bit confused about what things could go where. There seemed to be 3 different colors or at least and the only thing that seemed consistent was that the red one meant “No”. But for example I could not equip the apple in the hand even though it didn’t show as red.

It might have been by design, but when I dropped one of the stones in front of me, hoping it might do something to the pentagram in the cave area, it felt like the ston disappeared. If dropping means destroying, it’s probably good to warn the player about that.

At one point I think I could clip through the walls at which point my ui disappeared entirely.

So I’m a bit sad I feel like I just scraped the surface of your entry, but these slugs are just too murderous for me to stand a chance.

It looks like a really interesting entry otherwise, and I hope you get some points from my experience.

A clip of the short playthrough without commentary (for reference as I sent you on discord too): https://youtu.be/izyJPqrtWWs