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Oh gosh, I'm sorry you're having that problem (this is the first time I've heard of this!) After doing some research it seems like a compatibility problem between the engine and certain integrated Intel graphics cards. Some more info here:

https://github.com/godotengine/godot/issues/79955

One proposed solution is to switch from "Best Battery Life"to "Best Performance" in your "Power and sleep" settings, as well to make sure that your graphics driver is updated. I hope that fixes it, but it seems to be a general engine problem; I'll update the game if/when Godot issues a fix for it, but unfortunately I don't have any other suggestions...