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(2 edits)

Hi,

I hope you are well. I just bought your bundle and im kinda frustrated.

The tiles in this pack seem to differ from the ones used in the screenshots.

  • The water tiles look different
  • Autotiles act strange, it doesn't seem to be able to recreate the mini beach scene
  • That small waterfall seems to be missing
  • The port seems to be missing
  • The sand dunes seem to be missing 

But maybe im just missing something? I hope you can help me.

EDIT: Found the legacy tiles. Sadly they arent 48x48. Autotiles still feel a bit off.

Thank you


Autotile Problem

It seems "inverted" quite hard to explain

Hey Wynillo,

Thank you for your support :)

Oh it seems I miss some autotiles variations apparently. I'll fix that this weekend !

Btw, which game-engine are you using ?

Thank you for your fast response. Im using RPG Maker MZ :)

No problemo :)

In the meantime, since you are using RPG Maker MZ, you can get a decent result like this (using _srw_overworld autotiles) :

I'll add more autotiles anyway soon, I know it's a big difficult to get a good result with multiple water levels and animated autotiles.

Thank you, for the minitutorial. I was able to get the world closer to what i had in my mind. I was not able to create beaches, but that's more my inexperience with the tool I guess.
Im unsure, if i use the "new" style and I am glad you delivered the legacy ones in the same package. You don't happen to have them in the right format for rmmz? 
If not, am I allowed to create them myself? (Autotiles and split them up in Tilesets)
I would need to do so for the dungeon pack as well, where i need to mix in a few indoor things for vendors.


Great worldmap !

Yes you can edit the files as you want :)