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(+1)

Ah, shame that you ran out of time. In terms of graphics and sound you got quite far. As you mentionend on the itch page, you lost yourself in stuff like the intro (I assume), which cost you to much time. But I think many of us make these mistakes, so don´t beat yourself up over it. Next year you will do better. Just use normal sized blocks, so we can move more distance with each step :)

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Thanks very much for playing. Yeah i fell into the overscope trap again. I wanted to make a game with a nice presentation and decent gameplay actually but my skill level and experience didn't allow me to accomplish that in the given time.  I made the level with the probuilder feature of Unity and set all the tiles(actually cubes)to 1x1x1 units. I don't know how other people coded the movement system but in my system, the movement of the player is not determined by the tiles,  player just moves by snapping 1 unit of transform position to desired direction. Since everyone criticized that the movement doesn't work well, i must have did something wrong there.