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(3 edits) (+1)

The opening text with the nice pixel art was good, same with the cutscene when you first get in the cave. The text did go too quickly however. I enjoyed watching goblin slayer the anime so I was intrigued.  The graphics and models were good, excpet the torch felt a little out of place amongst the other assets.

Unfortunately the movement was slow and tedious. There was something that feels unnatural about how you only move when you let go of the key instead of as its pressed. The combat feedback was almost nonexistent and felt really floaty (this might be a unity thing I'm not sure but this isn't the only game I've felt this way.) It's clear this was unfinished as I could move through walls, I couldn't fall in a pit trap (i think), the enemies outside the first encounter were frozen/t-posing and I couldn't walk downstairs.

All that being said, this could with some elbow grease and polish turn into a cool fan game for Goblin Slayer. 

(1 edit)

Thx for playing and the feedback! That wasn't a pit trap actually it was supposed to be a sacrificial pit where goblins throw humans to feed some eldritch creature :)  If i had time i would put another cutscene there and a fight. I got the trap from the anime too. At the end of the hall there is a staircase, when you approach the staircase it takes you to the subterrenean temple where you were supposed to meet the cosmic horror. That was my plan at least :)