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The randomness really gets you, sometimes you will get enough bombs to keep going, other times... its too much of a mix. 🍔

I agree, but I find the randomness does make it fun. Gameboys are very hard to generate random numbers so it's quite a nice feature. The alternative would be to try to randomise sprites but apply a weighted balance of some kind to prioritise certain food types or bombs. 

The only way I found to do this was to introduce 5 food items in level 1, 6 in level 2 and 7 in level 3 (which really increases the difficulty with randomness). Originally I had 7 food types for all levels.

Tetris does something interesting. Modern versions of Tetris released after 2001 use a "bag-style" randomizer. This takes 7 tetronimoes, puts them in a bag then applies logic so that you don't receive too many of the same pieces. Perhaps I could incorporate something like this in the future. 

Is there any way you can weight the probabilities of particular items appearing? That way, you could have different difficulties where low difficulties make similar items more likely to appear and bombs more likely when trays are mixed but higher difficulties where it is more random.