Sounds like a good plan. Best of luck with your future games!
XenoCow
Creator of
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I don't think I have played a game where you fall so fast before. It works though. There were even a couple levels that made me have to think or work for them. If possible, I don't know what you used to make the game, but try to play around with the window and scaling settings so that the pixels aren't so blurry.
-User received the game for free-
I played through this twice. Once while goofing around with the jetpack, and once while actually staying inside the boundaries. Since the jetpack let me fly anywhere, I wandered around outside and on top of the map quite a bit. It's fun, but makes it hard for you as a dev to present the player with a particular experience. I suggest adding a roof if you want to keep the player inside. If you don't mind the player flying all over the place, then it's no problem.
I enjoyed shooting up robots, the weapon was a little over-powered, but it was alright that way.
I would like to see more levels to extend the time the game can be enjoyed.
Ok, understood. That's plenty fair enough of a vision. Maybe it was the wording that threw me off. "Character creator" sounds like a tool I have some control over. Maybe if it instead said "Character generator" then I would not have been as confused.
I think my favorite name in there is "Guh." I don't know if it's any kind of reference, but it is still funny.
I got all but one variant, 3 shinies, and one hidden. I would go after the two legendary shiny ones but the around 800 fish I would have to catch to get them is a bit more than I am ready to do. ha ha!
The particle effects are good and the sounds and jiggles are nice too. What font is that by the way?
I like the art style. It's cute. I also like that the modifications at the end of each level are not all simple upgrades but tradeoffs. However, it might be nice to have a couple actual upgrades that don't have any downsides.
You do have the shield, but after the first, the later shield upgrades don't do anything.
Another aspect you could have as a trade off is the bullet range. I often felt like my range was more limited than I wanted and would be willing to trade something for more range.