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XenoCow

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A member registered Dec 27, 2021 · View creator page →

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Ok, I think I understand what this is now better. It's a multiuser VR scene viewer/editor made in Godot that uses matrix (.org?) as the authentication method. Is that correct?


Awesome demo. I thought I would just peek in and see what it was about, but then I got hooked and just played through to the end. It was fun learning all the modifiers so I could at a glance tell which of my opponent's parts I needed to take out first.

I will say that the "speed" mechanic felt a little opaque. Maybe I just didn't notice the little wings that double speed, but it felt like sometimes the speed would increase quite dramatically between rounds.

One point about the installation, it might be good to tell players that they need to use 7Zip and that they need to then extract the ".zip" folder while the part files are in the same directory.

I was able to get it running this time. I don't seem to be able to get very far since the party-goers tend to get into fights and then wake up, leaving me alone to fight with that door until I get in or the timer runs out.

Speaking of that door, There seems to be an invisible wall beside the window once you get in, and the post-it notes that spawn in there are not able to be interacted with, neither is the large painting in that room.

One last thing, it seems the NPCs have no context beyond what was last said to them and even that can do the old getting the user and LLM confused. I don't know how to fix that, and it might just be a limitation you set to enable it to run on less VRAM.

I still don't quite understand this game, but I like how weird it is and I am curious to see what you do with it.

Could we have some pictures or video to know what this looks like before downloading? It is a little difficult to visualize what this would be like.

The game runs now! Thank you. I'll have to tackle this strange world sometime soon. I look forward to it.

I will say though, it seems like the player is a little on the short side.

No problem. I look forward to getting to try this out in earnest. :)

I didn't listen to your request to have people not play it. That huge slime was a menace. The character pictures are cute.

That was something else. Ha ha. I was expecting Jesus to be upset about one of his legs being an arm, turns out he was alright with it.

That was something else. It took me a minute since there seemed to be something bugged with the interaction with the body that didn't let me until I alt+tabed and then returned (plus I was hesitant to do what needed to be done). But good overall.

The name of the game and brief initial description make me want to go against it. I in some ways don't want to play again to see what other choices might lead to, though...

Very well done. I like the detail of the footprints in the snow matching the direction of the camera. I also like how weighty the mech feels.


I will say that finding the "on" button for the Simon says machines is a bit tricky.


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It seems like this game has some .dll file(s) that needs to go along with the exe for it to play properly. An error comes up when trying to run it that "UnityPlayer.dll" cannot be found.

I was able to get past the initial error by adding the UnityPlayer.dll from another game and then got the following error:

Smashed some cars. It was pretty boogity. 

I'm trying out the Windows version (I have a RTX 3070 Ti with 8GB VRAM) and it takes about 10-20 minutes to load up the "memories" and then none of the "tickets" seem to ever generate so I can't talk to anyone or inspect anything.

Fun little game but boy is it dark when the flare is out. It would be nice if there was some sort of progression. It did feel sufficiently mech-y, though. :)

Dang. That's too bad. There is a weird stigma about mech anything that makes getting them off the ground difficult. I think it has something to do with the common feature of mech games and such being too focused on technical aspects of the mechs and in the process of highlighting the mech, alienate players or viewers from the humanity of the pilot and other characters...

Your game concept had the ability to break out of that problem by having an equal focus on the character interaction side of things, but I don't think that most people would give it a chance and instead just see "mech game." :(

I wish you the best of luck in whatever your future endeavors might be.

The real horse is the horse we horsed along the way.

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Just tried this out. I have only gotten through the first few levels, and gotten a bit of the way through the trial. It's a nice little game that I'll keep around when I want to play something in just a couple minutes without any investment. It plays exactly like you would expect this game to play.

I'm glad to see that you finally brought it to a 1.0 release after so many years. Well done. :)

That statement is dialobical.

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There was a bit more activity, let's say, needed in this one. It's good to know Luig is good to those that let him hide in their dreams or other strange places. Even managed to save all his eggs.

I particularly like the scene of him peeking out of the vent. It's cute.

It's alright. It seems to have a very simple ruleset that is just (move to where ball expected to go) and that works very well. The only times I scored against it were when I got those super bounces when you catch the ball against the wall. But maybe I'm just bad.

Got shreked by the CPU. :| 

The progress on this is good. I was able to build a little tower (until a block I added spawned inside of the tower base) and I could add a bunch of little guys to my desktop. :)

No worries. Glad to have helped.

Just tested this out to see what changed. I noticed this small typo, or at least unclear language. Should this not say "her Corvette" since the car is Kang's? I'm assuming that the second "his" is in reference to the player, but it might be easier to understand if it said "your opinion" instead.

I also was able to get past a couple of the minigames this time so as to not say something entirely uncalled for that always bothers her. 😅

His pockets may be shallow, but his mind is deep.

Thank you for the link. The link to the server in the description is broken so I'm glad it does exist somewhere.

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I'm starting to think Lrugigi is some kind of playful demon that only exists in our minds to test our wit and patience.

I found Loowiggy and all the eggs he layed. Don't worry, he was safe and alive somehow.

That was  fun little interactive poem. :)

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Hi, I just took a look around your gallery and enjoyed being reminded of the strange, uncanny, yet enjoyable weirdness of the earlier AI models. I personally prefer the "Art" that is created by these older models since it is much more clearly imagery that fills the latent space between human creations. The current stuff is always far too curated and limited since it biases heavily towards "realistic" and for better or worse is more censored.

It's difficult to dream with AI, or recreate actual dreams, when the AI just wants to make generic pictures of normal looking people and things.

I will say that it might be a good idea to have a little installation guide on here, including a description of how to connect Stable Diffusion to Unity.

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Is there any demo of this working? The need to link an account before starting and lack of any pictures or video of this working, as well as the Discord link not being filled out here and not working on your Xitter kind of weirds me out. Thanks. :)

How difficult would it be for you to add a PCVR version? I'll play the desktop version if necessary, but I have a VR headset, just not a Quest, and figured that's the best way to play if possible.

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That was a lot of fun. I enjoy the elements of both mech combat and having some more relaxed story (dating sim in this case) elements mixed together. By the end, I was a cyborg freak, but that's OK.

I will say that the enemy's AI being simply CHASE! made combat feel like I was always running, despite the story being about putting the enemy on the run. While I felt powerful enough, I didn't get any sense that the enemy was ever bothered.

I opted to use the semi-auto aiming since I figured that fit best with the in-world dynamic of her being the gunner while the player being the main pilot. The fully autonomous seems a little too cheaty and the manual was quite difficult to hit the helicopters and soldiers with.

I look forward to progress from this if you ever get back to it. I always love more mech games coming out, no matter what kind they are. :)

I think it's awesome that a developer from the DOS days is still maintaining their old games and keeping up with the changing market landscape. It's nice to know that they weren't all bought up or completely gone out of business to never return.

I liked the chicken. Very clever.

Wait, Luig has tiny pockets? He's searching for himself? No wonder The hiding spots are so strange.

Amazing.

Very cozy. 🐷🌄

These rats really want my cheese!