Ha ha. Tank you for the honesty.
XenoCow
Creator of
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I like that there were multiple "challenges" to get through this time instead of just the one. I hope you'll add more interactivity and/or goals to accomplish in future releases.
A couple issues I'm having.
- Controls are leaking through while typing. For example, space still jumps while the text box is selected, WASD also move around still when they should only enter text.
- The first door is sometimes not triggered by the AI saying the exact expression "Cortana, open the door." so I had to ask if there was another way and then it was able to open.
- The backspace key sometimes only works once in the text box. So, I have to use the delete key instead to fix mistakes.
- Random crash after being kicked out of the map to stare at a wall, stuck.
- "3rd party game template" doesn't stop running after quitting the game.
This is one of the best versions of an "idle clicker" game. (It's really not that idle of a game). It ramps nicely and the upgrades are meaningful. I like that the game does what it aims to do and then doesn't overstay its welcome.
Also, huge bonus points for having live action acting in it. Something that too few games do anymore.
The first part felt like that moment before falling asleep when, if you try to see with your eyes closed, shapes and images begin to appear out of the black but just as you see them, they vanish. Overall it was a soothing experience. It also brought to mind the version of "Song to the Siren" by John Frusciante. Thank you for creating and sharing this.
That does sound pretty good. Is there another layer you could add on top to detect the visemes? I know that conventional techniques for doing that have been around since at least 2015 since there is a plugin for adobe animator cs6 that can detect the various sounds out of audio. You might want to look in the Vtuber space for something realtime and lightweight.
Thank you.
Sorry, I don't quite understand. If you put the cursor in the text box the control goes to the UI. If you click on the screen the control goes to the game viewport and you can use the mouse to rotate the camera.
I mean that in the original game, I think I remember having to hold down either the right or left mouse button in order to rotate the camera. It took some getting used to compared to most FPS games that, if they need to also use the cursor, have a button to enable the cursor and take control from the rotation rather than how you had it so the cursor was the default and the rotation was secondary. I hope that makes more sense.




