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(+1)

Loved the graphics and atmosphere. UI was super nice and crisp, although it was very very hard to click to level up some stats like strength (only played the WebGL version). My favorite idea was the XP on entering tiles with a bonus for entering unexplored ones. That really has got me thinking about incorporating it in other games (maybe not feeding into direct XP, but into a sort of exploration XP).

Everyone already echoed their thoughts on Jill, which I agree with, heh. As said before, combat could use some sound and feedback.

Would love to see the game through the end though, so I'll look for an update after the jam.

(1 edit)

Thank you for playing and your feedback.

Yes, increasing the skillpoints requires pin point accuracy. Sorry about that, it was on the list to fix before the jam ends but that was a long list :(

Endless XP was also kind of a theme thing and I wanted to make exploration rewarding in a way that it is worthwhile even to more casual players. I do think its an idea worth keeping.

Maybe, just maybe one day Jake will be on his own...