Loved the graphics and atmosphere. UI was super nice and crisp, although it was very very hard to click to level up some stats like strength (only played the WebGL version). My favorite idea was the XP on entering tiles with a bonus for entering unexplored ones. That really has got me thinking about incorporating it in other games (maybe not feeding into direct XP, but into a sort of exploration XP).
Everyone already echoed their thoughts on Jill, which I agree with, heh. As said before, combat could use some sound and feedback.
Would love to see the game through the end though, so I'll look for an update after the jam.