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    // Call refresh on a newly joined $gameParty member

    const Game_Party_AddActor = Game_Party.prototype.addActor;

    Game_Party.prototype.addActor = function(actorId) {

        Game_Party_AddActor.call(this, actorId);

        this.refreshMembers();

    };

    // Reinhard Tristan Eugen Heydrich's Fix.

    const Game_Party_removeActor = Game_Party.prototype.removeActor;

    Game_Party.prototype.removeActor = function(actorId) {

        Game_Party_removeActor.call(this, actorId);

        this.refreshMembers();

        this.ensureVariables();

    };

Nice job on this one