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Tony Hawk in liminal space.

It's just difficult to rate this game. Either you love it... or you're not interested.

At first glance, it's just a copy pro skater. At second glance, there is much more.

First of all, it must be said that a 3D game with basic physics is quite a challenge for a single author. But the author took it with a respectable effort.

Skating is just the basis of the game. The interesting thing happens when the player ride again. The city is starting to fill up, and the clear lines, in addition to the dynamics, nicely force a player to try different parts of the city. The game is full of little things that are not easy to see - for example, it is much harder to drive on the grass, some stars are well hidden (especially the ones on the roof), the music is great and the fact that it is 3D was a great idea. Just as it is nice to be able to color your character.

I must also mention here what only we participants experienced - the pitch of the game was EXCELLENT. And for many it helped the game a lot.

And very subjectively: probably the best used ingredient of the underground.

to improve:

- more spawn points (it will help the idea of the game to "populate" the city)

- spawn points can progress - start with something "nonoptimal" spawn point and then when I find a way to the roof, I can start there for better momentum etc. it will be a subtle progression, but it will

- store player achievements

- for unskilled people like me to list which combination does the trick

- and then, there are challenges, tricks, IK and a lot of things that can be added, but are a little beyond the scope of a one-person GJ game

PS. Pokud někdo nepochopí, že "Press ENTER to end your session" hru ukončí, je to jeho problém. :-)