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This is fantastic. The art looks great and fits together. The controls are smooth (Although I would prefer to swap QE/AD). Music is atmospheric. There are such nice little touches, like outlining when hovering over someone. The systems seem well implemented. Couple UI things: It would be nice if you could just drop an item on the character you want to hold it, rather than having to go into their inventory. It would also be nice if when you press ESC all the open windows close. It looks like you wrote this engine yourself, which is nuts. I am amazed. It would be nice if the UI showed how long you have to wait for a character to act, like an ATB bar or something. Really a phenomenal entry.

Thanks for the kind words :)

You are right with your suggestions. The item dropping, without clicking on the bag should be in there and I wanted to have an ATB bar, I just did not have enough time. And that is because of the engine. Doing these things yourself takes so much time, even in a little sh*ty engine like mine ;)
Next year I will try something less ambitious in terms of graphics and contenrate more of my time on the systems and the map layout.