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"It seems that this is not the end ..."

I had a lot of fun playing the game. It looks quite amazing, with all the parts really consistent : the portratis, the UI and the environment all look great. The environments are quite detailed given the context. I also love that the bestiary is also very consistent, there's no enemy diverging from this kind of medieval x Cthulhu settings, no enemy feels out of place (high fantasy or something). The game controls well, movement and perspective feel great and the inventory is perfectly functional.  The structure of the dungeon felt good too, I liked the indication of hidden doors with the first one being someone hinted by the fact something had to be there. The stat system is pretty good, with each stat doing something for any character but specialisation making sense anyway, that's exactly how I want it to be. Combat and resource management are well balanced I thought. Finally the game ends with a satisfying boss fight, better it ends with the kind of satisfying boss fight you want to face when playing Call of Cthulhu (except medieval here), not really directly fighting against a god but fighting some mortal minions trying to bring it to the mortal world. 

At the beginning of the game especially combat felt too slow, but as I only upgraded the stats related to damage it became fine as I managed to smash the enemies in one or two turn.

That's a very cool entry, thanks for sharing.