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I loved it! Gameplay loop was quite catchy, though I figured out that you need a good protection to survive and prioritized that, probably leading to an easier game overall. Nice touches with Crit-tick, teleport thingy, slugs (died from them the first time, lol) and the whole humorous way of presenting a cosmic horror :)

Movement, imho, can be improved, it wasn’t as responsive as some other entries, and the ability to look at the currently equipped loot would be nice too.

Sword that required 24 str was probably too much, I barely had 14-16 str on that character by the end of the game :)

Glad you liked it!

I wanted to include some equipment icons and tooltips with their descriptions, but I also wanted to reskin the entire UI but time… oh time. I’ll for sure do that in the post-jam version.

And great to know that you got that many “loot points” in my internal system that it allowed a 24 str sword… I guess I should have included something that limits offered loot to what might be relevant or almost relevant to the party… because it’s not fun to get loot you can’t use or don’t want. But it can be a bit fun imo to get something just a bit out of your current range. So you can hold on to it, longing for when it can be used properly. Onto my TODO.

And a bunch of you agree I have to work on the controls so I gotta figure out somehow what’s not entirely right there… I wanted to have the ability to execute movement and turn simultaneously and I’m guessing that’s where I did something wrong.