This game is all about atmosphere. The contrast between the safe and the unfamiliar is emphasized by the sound effects and ambient music which all contribute to this eerie “liminal” feel of the game. The gameplay is well polished, going through walls feels awesome and the core mechanic and controls are intuitive and well explained throughout the game. It consists of 5 levels that do a nice job of demonstrating the gameplay, although maybe something a little more challenging would be nice in my opinion. Performance vise, I experienced some lag probably caused by the light shader, though nothing major. As for the visual style, I have to say I’m not exactly a fan of some of the choices. I really like how the walls extend out from the 2D plane of the world. Nonetheless, the rest of the graphics seem to be kind of inconsistent – minimalistic vector characters, realistic floor and light texture, pixel font... I think keeping the visual style simple, sticking to basic shapes in the style of the walls and characters would make the game look more unified. Overall a fun experience!
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Thank you very much for your comprehensive and detailed review. We are very pleased that you enjoyed the game. Thank you for pointing out a small performance issue with the light shader. We noticed it before submitting, debugged some control issues, and also reduced the number of yellow companions to improve performance. Seems not enough.
In terms of visual style. We had a colleague who happened to join us online for the jam, but he gave up on Saturday. So we ended up using less polished placeholder visuals. Personally, I like the contrast the visuals create. The cold reality (light, shadow and texture) contrasted with the warm and colourful geometric abstraction of the characters. It just happened in a natural way, like a jam in music, when some of the jam participants are brought together. But I definitely agree with your comment. I look forward to designing visuals for the further development of this game. I like your suggestion to keep the visual style simple. We had the game "Thomas Was Alone" as a visual inspiration in our moodboard :) and I think we want to continue that way.
Thanks again for your review and also for your great game!