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Thank you for looking into this and posting a fix for the problem!

After looking at the code i think i messed up some lines of code, specifically:

TY_Game_Map_Update.call(this, arguments);  This needs to be this instead -> TY_Game_Map_Update.call(this, ...arguments); 

TY_Game_Map_SetupEvents.call(this, arguments); This needs to be this instead -> TY_Game_Map_SetupEvents.call(this, ...arguments);

There's no need to paste the whole original "Game_Map.prototype.update" contents since that's what this line of code is meant to do "TY_Game_Map_Update.call(this, ...arguments);"

(+1)

I tested your changes, these '...' fixed the problem.