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(1 edit) (+2)

"NOW WHERE ARE WE? WHAT'S NEXT?"

It looks like I'm not the only one who implemented the horror+solitude themes with a redshirts plot.

I had a lot of fun playing and mapping the game. This last, mostly dark floor is annoying the fun way.

The game is very well executed. Movement and field of view feel perfect, I like the engineer mechanics, and the game looks pretty good and consistent. The dungeon layout just feels pretty good too, the multiple connexions between two levels, right size and amount of openness, the holes and red doors are certainly part of it, the hole allowing to unlock one more character was cool for example.

Excellent entry, thanks for sharing.

(+1)

Thanks you for trying the game and for the nice message, including the "proof of completion" password, its appreciated.

I'm glad you enjoyed it despite the bugs and rushed/missing features.

Right now i prepare a post jam update, fixing the bugs and maybe adding somes features with the help of my two mates.

I'm pretty new to gamedev, the jam was a good experience and I'm looking forward to do another project (probably another sort of dungeon crawler actually).

I'm curious to play your game, and will try to give you a feedback as complete as yours.