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(+1)

Yes! I got the three home safely, hurray!

Instant step movement is always good, I liked the way the dialogues worked and how the cooldowns/dialogue close was displayed.

The perspective could be better as I like to see the ground of the tile I am standing on but for this game it was not really important so take it as some nitpicking of mine. But I really wish there would be key binds for the actions!

I managed to get out of the level and could skip right to the final boss. The trick is to press "S" at the same time while entering the first portal. I assume you are using physics raycasts for the collision checks?

And of course some audio would have helped a lot.

All nitpicking aside a solid entry. Good job!

(1 edit)

haha, I ran into that issue at one point also, but had fixed it. I did not retest on scene loading, in theory I guess you can do the same thing on level one (just tested it and you can, speed run time?).

This jam was me learning more ui stuff in godot, so glad you noticed the dialog close button lol. Thanks for the feed back!