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(7 edits)

USEFUL GUIDE

This is a pretty difficult game, so I felt like listing some highly beneficial information I found here, that's all. Don't read if you don't want some spoilers. (Incomplete, there's probably a lot more to the game than this.)





  • If you pick inherited wealth as your job at the start, you start with 2000 credits, which is enough to buy a screwdriver (5-7 ATK) and work boots (+4 CON, +6 DEF to legs).
  • INTERACT.  WITH.  EVERYTHING. There's a ton of useful items just laying about everywhere, namely as figurines (can be sold to the curator for 500 credits, possibly another use?) and strange objects (can be exchanged for stats at day 2 and beyond).
  • The surgery order is scalpel, retractor, circular saw, 'pinchy thing', scalpel, cautery.
  • You can open the cryo cells to loot 450 credits from the dead scientist on day 1, HOWEVER, if you do this, you won't be able to access the medhud in a crate directly northeast of the rat tunnel that only becomes accessible after you get the medkits.
  • After you leave the rat tunnels, you can't re-enter until day 2. Also, most food items don't give progress towards unlocking the giant rat, so you usually won't be able to unlock them until day 2.
  • Sleeping doesn't recover stats, it's a lie. You also have to recover all your party members at the start of each day. (Percival appears in your closet for some reason)
  • At the start of day 2, open the locker above you and take the circuits. You can use it to empower the cyborg before you fight it, if you spare it afterwards you get to take it with you as a companion.
  • You can do the veterinarian's quest for a pocket crowbar (4-7 ATK, obtainable later). If you talk to the bartender while holding the package, they attack you (obviously).
  • If you defeat the monkeys bothering the geneticist, they give you a free laser eyes skillchip, which does 1.5x-2.0x damage with a chance to inflict a negligible amount of burn for 35 AP.
  • The lab coat you can buy in sci has 5 torso defense and 2 arm defense, but mostly it has +7 INT, which is incredibly valuable.
  • During the peacekeeper cyborg fight, I found it easiest to target the head first before going for the arms.
  •  Bruise patches are your messiah in this game, the chemist sells them for 150 credits.
  • After beating the revenant once and being teleported, you can grab a display case key from the book bag on the east side.

Might update this more, idk.

Spoilers below:
-For your fourth bullet point, you can do both. I believe you just have to loot his hud from an OR on a later day.
-Defeating the bartender doesn't affect the veterinarian's quest. You can get her as a party member if you snoop around in the detective's office, find incriminating evidence, blackmail her, and then defeat her in combat.