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Log for #197 https://pastebin.com/t5ztYfA3

There are no buttons bound by default. It does specify that "buttona" is required to be bound to create a custom controller mapping.

Thank you. I created a new build (not on itch.io, check http://voidroom.com/download/tea_v_0_3_13_198pre.zip ). There could be a few reasons that resulted in that problem and in this build they should be addressed properly. (manifest version, optional/mandatory setup, added a few more log statements to check if everything works fine). If you could grab it and let me know if it helps.

There still aren't any buttons bound. What did change is that "buttona" is no longer required to be bound.

I feel kinda stupid for not noticing until now but it seems when I save custom controller bindings that they don't get saved by Steam. I tried to create some custom bindings for Beat Saber and when I saves them it says that I am using custom binding in the controller menu. When I try to  save custom bindings for tea.exe nothing appears in the controller menu just like when there is nothing bound at all. I also tested this for v.0.3.12 and the bindings are also not getting saved.

Log for #198pre https://pastebin.com/zPZZAF9F

I will be fixing it on Monday. When I'll be back home. I will first check WMR and Vive and maybe something turns out about Index.

There is now an updated http://voidroom.com/download/tea_v_0_3_13_198pre.zip . It should properly bind Index controller now.

Same issue with WMR controllers, tested with 0.3.13.198pre, I can bind 'buttona', 'buttonb', 'buttontrigger', 'trigger', etc. to various inputs but without knowing what those SteamVR2.0 actions specifically do in the game I was unable to click into anything on the main menu in game.

Thank you for the info. I guess I'll get back to this when I get home from holidays. I have WMR but not here. I just took a laptop and Quest. I will first check WMR and Vive and then maybe I find something on the way for Index. It's no use in guessing.