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(+1)

I took a break and relaxed.

What's there is well executed, I can't say I'm utterly fan of the gameplay loop yet as it would get repetitive you've basically paid your debt already so it's fine.

If not enemies I think the game would benefit from some second pressure than only stamina. I think this game in particular would also benefit from keeping advancing when you maintain the up key pressed since you might spend some time getting back through a long straight line but that's really no big deal.

Thanks for sharing!

(+1)

Thank you for trying it out. :)

Yeah, it is a specific loop you like or not. But I found the idea of it in the first person stripped down to the core quite intruiging to create and also too play. It benefits also from the dungeon crawler movement, as it slows the pace.

I also thought about some additional pressure light fading light. But I wanted to keep it simple and let the core game loop live. But as I plan to develop it a little further I might add something on the pressure side to it. :)