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(2 edits) (+1)

As a context:

I played the Web version and it seems like the graphics where hindered by that. Did you also use Godot? I had the same problem regarding fog. Godot somehow fe*** up the fog while running as a Web version :(

I really dig the atmosphere and black & white astetics.

I really liked the tight movement and control scheme. Felt really nice!

The battle was okay I would say. Sometimes the enemy would disapear in thin air or were not moving at all and got stuck it seems. But their attack was clear to read and one could evade if there was enough space, so that was nice! It would have benefited from some nice combat and hurt noises tho ;)

The enemy design was really nice. I love Lovecraftian lore and his monsters. Great job on that!

The floor desolving was quite interesting touch even though it was not fully clear why it hat happend but it gave a nice feel of Oh shit, I've to move moment.

The music is very nice by itself. It remembered me a little of Lord of the Rings. But I think the game could have benefited from a more eerie / sinister music considering the very dark scenario the game takes place.

I played a couple times but was not able to find the end. Is there one?

But regardless of my previous criticism, it was a very nice experience. Good work!

(+1)

Hey there!, your right the animations are a bit janky but ran out of time to correct them!, I did use Godot and volumetic fogs apparently a bit nono on the web, i did try combating it by using the crappy fog for the web version but it looked kinda crappy compared to the full version

thanks for playing