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(1 edit)

Good Game!

Please tell me the tile map effect algorithm name.

(2 edits)

uh... Not sure if there is any name there tbh. Just delay each tile by the direction you moves + add a little bit of randomness. Otherwise you just move up tiles with some ease each frame:

if tile.delay < time then tile.z = tile.z * 0.8 end

You can download the .love file and unzip it (as it's just a renamed .zip) and see for yourself in rooms/Floor.lua, :getTileDelay method and :update