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Thanks for playing, and glad you loved it so much!  Maybe I should have counted "reloads" against you in the sanity loss column =).  Feel free to leave any feedback and summarized ideas about what you liked and didn't like here, I'll definitely take them into consideration if I ever expand this into a full(er) game =).

(+1)

Well a lot of these are just Ideas not really fleshed out well, but if they give you any ideas or better yet, help the game grow, then ill gladly share some that I had.

1. procedurally generated levels or dungeons. This would add a lot of replay ability and would help the game develop a fan base or a colt following.

2. adding new enemies with more mechanics that make strategy more important. Think how hard the game would be with an enemy that targets the person with the least agro! Then youd have to balance your supports in the middle, adding a lot of extra challenge. And bosses with unique gimmicks would also be really cool!

3.  some sort of multiplayer mode, weather that would be a horde mode, or challenge runs, or racing through the same area. This one would probably be really hard to add, but cooper said something about joining in an earlier build so im sure somethings possible!

4. Items! obviously you could make different items do different things, like obviously a health potion or med-kit or somin like that, but also like a smoke bomb that lets you flee or flimsy shields that let you guard a character. I thought it would be really cool if you had to use items like your skills, where the items have a dice roll number and you would use your roll on that, rather than a skill.

5. some sort of reroll function would be really f-in cool and would help me out alot on my deathless run! But in all seriousness landing on a bad reroll is obviously a part of the games charm, but that doesnt mean it still doesnt kinda suck. Maybe a character skill, or item, or maybe a special altar room would give you a few rerolls. what ever it is, I think a mechanic like that would really add to the game!

6. (kinda) A character revive mechanic would be cool to explore, like maybe sacrificing someone else in an altar, or sanity room, or somin like that. idk just an idea that crossed my mind but im not sure how well it would fit. then again, you could just make the argument that everyone's crazy and they didnt die in the first place, so who knows.

At the end of the day im just some guy, so what do I really know. Im sure mechanics like this would be really tuff for you to implement, and who knows if thats what you want anyway. But I still really love the game, and even if it never gets an update, as much as that would suck, ill still probably replay it every now and then just because I really enjoyed it. Just last night I was telling Cooper and our other buddies that I thought the game looked really cool, but that I wouldnt like it... Then I ended up sinking 4 and a half hours into this one hour long game.  I think you did a great job, and it was cool hearing my friends music and seeing his name in a game! I think you did a wonderful job and I hope you win first place, you definingly deserve it! 


-ps. Sorry for the yap-sesh 

I FORGOT TO ADD! this is really cool for a demo, but should you make a fuller version you should upload it on like steam or somin for like 5 dollars, as an early access build. Then one day when the game is done and a lot bigger you could bump it up to like 15-20 bucks. I definitely think thats worth it, and I know youd make bank off this game, even if its just a bit, yaknow?

Thanks for the reply!  Yep, those are all pretty good ideas, and also almost all ones I'd considered during the jam, but ran out of time (or decided it was "better" to not have a reroll ^_^).  Originally I was going to have a "wild" die you unlocked halfway through the game, or just add more than 2 dice at some point... but, well, didn't quite get around to it =).

Let me just express a concern about procedurally generated dungeons. While I like the potential for replayability with randomly generated layouts, I keep getting this nagging feeling that there might be a vested interest in that idea from some guy that would benefit from making it more difficult for others to beat his score by changing the racetrack.

Well, of course it could go both ways and someone down the line could get a map that's trivial to clear with all discoveries, but that's unfairness on the other end of the spectrum, no?