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(1 edit) (+1)

Really appreciate the effort here, but sadly it just doesn’t “feel” like a Zelda game. I’m not sure if this is due to limitations of GBStudio or what, but it feels very “off”.

1 - Can’t move diagonally.

2 - Combat is very stiff, and has no visual or audio feedback that you’ve hit an enemy (or that they hit you). The comic bubbles don’t really fit.

3 - Can’t just walk over an item to pick it up, have to press a button.

4 - Moving around an arrow cursor in the submenu or map instead of just moving a selector from one object to the next.

Again, appreciate the effort. There’s some solid framework here, but it needs some more work done to “feel” right. I’m not saying it has to be 100% authentic to an official game, but like… play Link’s Awakening for a good idea of how this game should play like.