Hello,
Thank you for playing and commenting. As the level designer of the project, I sincerely appreciate that you enjoyed the lack of handholding. I also like that in the Metroidvanias I play.
I like to design levels where the player always has at least a couple of open routes from each ability to the next one. Did you get too lost? Was the intensity of the exploration feeling the right one?
Did you get the Teleport ability at the end? If you want to know more: there is a sequence break to acquire Teleport earlier in the game, and 3 out of 9 abilities are completely skippable if you find the right routes.
For sure, we needed to work more on the graphic and artistic part of the game, fair point taken.
Cheers