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Silksong release date in 2021 :trolldespair:

Is there not a way in gamemaker to have collision occur once between 2 game objects? Or was the intended behaviour for the cross and kokoro's up to keep dealing damage so long as enemies are within the radius? If so, then yeah that's tough to balance. I do think most spells do serve a purpose at the very least. The only underwhelming ones are kokoro's down (which deals so little damage compared to the amount of set up it needs), and patchouli's up (which has niche use cases but its radius surprisingly hits stuff less often than you'd think, it also does a miniscule amount of damage). I initially thought kokoro's side was useless until i found out that it aims at the closest enemy which made it extremely helpful while exploring dungeons, and also as some free damage while dodging bosses if i had full magic.

I do love how the map looks though. Its makes it feel more diegetic. But i also do wish it also included the locations for the kisumes in it as well (fun fact i didn't realize there was a kisume in the village until i asked a friend who played this game before about it d;). Though i wish there were a way to zoom in on the map to see the details since it has a fairly low quality even with the later upgrade to it (most of the text is really ineligible).

I found 60% of secrets by the end, but i dont think i found lake suwa? Either that or i didnt notice it. I did find a secret room with chests that had a secret roof with more chests. If that room has even more secret chests then that'd be pretty funny.

I wonder what happens in the first ending if the mask is what made her lose her emotions. Unless it's a one time use per person thing and yukari hid the mask so no one else would use it.