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This has been another one of the different entries from this 7DRL that I've dedicated the most hours to playing. With a 100% ASCII and traditional aesthetic, but with fresh and innovative gameplay, full of dynamic movement and action.

I really like that the abilities have a cooldown and that the game forces you to correctly choose the action you must use to survive. I've had moments of pure tension when surrounded by different guards without being able to escape because I had no more jumps available.

It's incredible that you've been able to create a traditional roguelike implementing action mechanics, speed, and movement that are not commonly seen.

And I don't want to leave without highlighting your effort for having dedicated time to program a tutorial that teaches in a basic but very complete way how to play your roguelike. I really have to congratulate you for that.

I hope you're encouraged to continue creating different games within the roguelike world.