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I really loved this game! Although it was hard for me to get very far because of the enemies. I felt like it was a 50/50 chance they would pop up from somewhere without me seeing them, so I would start by taking damage, then I would launch all 3 torpedoes to make them go away, then repair my leaks, reload, then keep going, but then they would come back (or new ones I hadn't seen), and kind of repeat this process. This would make me retreat to a safe area to fix everything and reload, but then I would lose my progress and go back in again. Don't get me wrong I thought everything was great! I just felt like the enemy pressure counteracted the exploration a bit too hard, maybe I need to learn their patterns a little better. Amazing job!

(+1)

Thank you so much for playing! One of our main visions with the design of enemies and combat encounters was for players to have to really learn the enemy behaviors and patterns as if they were really in the world and exploring an uncharted area of the ocean for the first time. However, I think with the smaller length and map of our game given the time of the jam, this definitely does feel a little overly confusing or punishing at times like you mentioned, as we don't have as much time and space to warm players up to how the enemies work than we would if the game was longer. Definitely something for us to look at in the future. Still, thank you so much for the feedback and I'm so glad you enjoyed it!