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I liked the game although the last boss fight felt a bit too much and I would have liked it to be a bit less of the bullet hell it was although I'm fine with bullet hells it just was hard to keep the rhythm with all the things you had to do, and although I don't know anything about designing games I feel like instead of having enemies have a random chance of dropping health it would be better to have it be something like you get health on kill or specific enemies only really there to serve as a way to get back health cause it feels to unpredictable in a game about rhythm

That's a good idea for the health, I'll keep that in mind :O