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It's interesting but that last big room was a nightmare to deal with. Part of it was curiosity sure but I find it really hard to predict those eye traps for starters. Sometimes they're consistent and sometimes they're just random af. Still, demo. I guess just make it more obvious when those things are going to go off? I dunno. I'd like to see where the game is going so hey.

hey there. Thank you for playing and for sharing your thoughts. We are still experimenting with different settings and change stuff around so it feels more balanced. You can definitely expect adjustment based on user feedback in upcoming versions. 

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Yeah and it's a demo, so I'm not trying to be too harsh. Just kinda sucks to get through 99% of the room only to accidentally bump into an instant game over tentacle and start over. I like finding the 'bad ends' but I like making progress too. Like I said I'll be keeping an eye on this though.