the concept of the oxygen loss is really cool — i kind of wish more was done with it? maybe the options/abilities of the character could be affected. i think implementing it more throughout the game would give it the a sense of urgency throughout (or, while the oxygen is draining). i think it’s only necessary when the oxygen is running out, but i just love this mechanic :)
i didn’t really notice any issues in the game. the only thing i noticed was that the oxygen continues draining at the end-screen. idk if it effects anything if it runs out (with it being an end-screen)?