Mock-up: The Mockup is 1 player - endless runner Vampire sprite. The angry villager is behind the player running at a fixed pace that slowly increases until they catch you. Each meat found on the level gains a slight speed increase. There are obstacles behind the vampire such as sunlight that can also kill the player. There are gaps on the floor the player can fall through, the player must jump over obstacles such as forks, and fire torches thrown by the villagers. Possibly a point system for staying alive.
Version 1> Player unit sprite, Enemy sprite, Sun & Moon sprite, background
Version 1.1 > Added platform code to the ground so player and enemy unit can walk on platform without falling.
V1.2 > Added player movement Jump interaction
V1.3 > Added linear movement to player in X direction 100, enemy linear movement 95
V1.4 > Added Meat that boost vampire> +5 to the score
v1.5 > Added score variable (num) =0; added interaction to score with meat player jump
V1.6 > As time goes on the board need to extends = In progress
V1.7> As time increases the player score increases for surviving by +1 in progress
v1.8< Add hazards instead of meat to paralyze the player so the enemy can catch up - in progress
v1.9> Villagers tossing objects at the player - in progress
v1.0> finally polish every mechanic up so the game can feel smooth and add more design elements
Single Key Command Jump
Playable in the browser via itch
Added High score tracker that refreshes on death
Core mechanic: Jump mechanic and platform automove
Win/lose state: Death animation and scene restart via obstacle collision
Scene change in the end
Still working on the final scene to make the game stop once over.
Added sound and music to the environment and coins