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Mock-up: The Mockup is 1 player - endless runner Vampire sprite. The angry villager is behind the player running at a fixed pace that slowly increases until they catch you. Each meat found on the level gains a slight speed increase. There are obstacles behind the vampire such as sunlight that can also kill the player. There are gaps on the floor the player can fall through, the player must jump over obstacles such as forks, and fire torches thrown by the villagers. Possibly a point system for staying alive.

Version 1> Player unit sprite, Enemy sprite, Sun & Moon sprite, background 

Version 1.1 > Added platform code to the ground so player and enemy unit can walk on platform without falling. 

V1.2 > Added player movement Jump interaction

V1.3 > Added linear movement to player in X direction 100, enemy linear movement 95

V1.4 > Added Meat that boost vampire> +5 to the score 

v1.5 > Added score variable (num) =0; added interaction to score with meat player jump

V1.6 > As time goes on the board need to extends = In progress

V1.7> As time increases the player score increases for surviving by +1 in progress

v1.8< Add hazards instead of meat to paralyze the player so the enemy can catch up - in progress

v1.9> Villagers tossing objects at the player - in progress

v1.0> finally polish every mechanic up so the game can feel smooth and add more design elements 

Single Key Command Jump

Playable in the browser via itch

Added High score tracker that refreshes on death

Core mechanic: Jump mechanic and platform automove

Win/lose state: Death animation and scene restart via obstacle collision

Scene change in the end 

Still working on the final scene to make the game stop once over.

Added sound and music to the environment and coins