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Yes, it will be a good commercial prodict, especially if any additional mechanics are thought about.

How was the crab run implemented when the wall reflection was turned off? And do I understand correctly that your work time for one person was a little less than 3 hours?

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Thanks for the comment, we really appreciate it! :D

The wall bounciness is set really low so that the player could still bounce off the wall even when the bounce toggle was turned off, this is so that I can manually control the direction the player is going. For example, if player is going left super slow, I would just make it so that it would go left faster, there are probably better methods but that was I could come up with while still having time to do other stuff. And yep we each had a programmer, level designer and someone that polishes the game.