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i loved the visuals! all of the elements feel like they fit the game, and the title-page illustration especially fits into the text really well. overall, the more minimal design makes it easier to read :)

i think an end-screen between the game's end & returning to the title page may help it feel more complete? (less looped? idk how to put it)

the idea of being either the kid or the kite is something i wouldn't have thought of - this option of  character choices does a really good job at setting the overall tone of the game. i think, if you were to expand on the narrative a bit more, leaning into the places these 'characters' would go & see (and how - perception-wise) would be really interesting.