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Deleted 4 days ago

This is an amazing amount of feedback, thank you so much! The fact that you played the game and shared your thoughts with me is such a kind gift.


I'm really glad to hear that the aesthetic of the game was appealing--my main goal of this project was actually to create a moody, atmospheric 3D scene, since I don't have any prior experience in 3D games. I put a lot of thought into the style and setting (and even agonizing over the camera angle towards the NPC, which you noticed too!), so it's nice to hear that my efforts are appreciated.


My original idea for an NPC was to create a true believer, someone fervent and rigid, and you would have to verbally duel them with logic to prove that their cultish beliefs were wrong. But it was so... unconvincing and dull. Then I had the idea of writing this NPC, who's actually an outsider among outsiders, even outsiders as strange as a remote group of cannibals. And the idea of having a personal, emotional conversation with this person who isn't really happy in their situation just lit a spark for the writing the dialogue. I really tried to make him seem like a reasonable, sympathetic person, so I'm flattered that you really enjoyed engaging with the person that I created!


And I'm so happy to hear that just immersing yourself in the conversation is fun. That was exactly what I hoped for and had in mind--an interactive, immersive fiction experience. Which is also why the game is so hard--there's not a lot of logical clues to "deduce" the correct ending. You sort of just roll with it, and hopefully it's an interesting ride.


Thank you again for playing and leaving such a well-thought out piece of feedback, I really appreciate it. :)