Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I fell in love with this game at first sight, but it turned out to be even more interesting than I expected! I've played about 10 times now, and every time something new happened in the game!

I have never won, but I want to play this game not for winning, but for the pleasure of the process. For interesting conversations, the shocker charges too fast :)

Visual style looks great to me, it's what I love. I love 3D model of our friend with stunner (if I say his name, it will be a spoiler), he looks and moves so alive.  His gaze is arrogant and he looks down from above, which indicates his dominant role.

The interesting thing I noticed is that this guy seems to be the opposite of me. He's chatty, but I'm silent. He thinks about philosophical things, loneliness, understanding in society, but I think these are absurd themes. He's cold outwardly, but inside he's kind, cute and nervous, but I'm outwardly cute, but inside I'm much colder and rougher than people think. That's why there's a strong chemistry quickly emerging between us.

I  think that scientists should study the relationship between humans and "digital lifeforms." Games can evoke much deeper feelings, which are just "interest", "fear", "curiosity".  A person can feel sympathy, affection, love, erotic thoughts for the characters of the games, and miss them. And this may be not only for the character, but for the game as a whole. I often notice how I start to miss some game.

Speaking specifically about this game, despite the creepy context, I feel sympathy, compassion and erotic attraction to the guy with the stunner. He is attractive to me visually and as a person. He is powered by a simple bot, but conversations with him are still emotional and personal. But if he was with AI (like Inworld), it would be incredible!

I hope you understand my thoughts. It's easier to express such thoughts in my native language, but I have to write in English, so it might look awkward. Maybe it will inspire you with new ideas. Good luck in the development and I'm waiting for new games!

This is an amazing amount of feedback, thank you so much! The fact that you played the game and shared your thoughts with me is such a kind gift.


I'm really glad to hear that the aesthetic of the game was appealing--my main goal of this project was actually to create a moody, atmospheric 3D scene, since I don't have any prior experience in 3D games. I put a lot of thought into the style and setting (and even agonizing over the camera angle towards the NPC, which you noticed too!), so it's nice to hear that my efforts are appreciated.


My original idea for an NPC was to create a true believer, someone fervent and rigid, and you would have to verbally duel them with logic to prove that their cultish beliefs were wrong. But it was so... unconvincing and dull. Then I had the idea of writing this NPC, who's actually an outsider among outsiders, even outsiders as strange as a remote group of cannibals. And the idea of having a personal, emotional conversation with this person who isn't really happy in their situation just lit a spark for the writing the dialogue. I really tried to make him seem like a reasonable, sympathetic person, so I'm flattered that you really enjoyed engaging with the person that I created!


And I'm so happy to hear that just immersing yourself in the conversation is fun. That was exactly what I hoped for and had in mind--an interactive, immersive fiction experience. Which is also why the game is so hard--there's not a lot of logical clues to "deduce" the correct ending. You sort of just roll with it, and hopefully it's an interesting ride.


Thank you again for playing and leaving such a well-thought out piece of feedback, I really appreciate it. :)