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Tried A Square's Flatland and while the generation sidebar recognized it was supposed to be a 2-d world, it also has no idea what that means and so just defaulted to generic medieval fantasy. It is too bad :(  How does your language model work, and what is its training set? It looks like it is supposed to be identifying potential 'creatures' based off the prompt, but the creatures its picking, at least in this case, are wildly inappropriate.

Hi xyncht, thanks for reporting this to us! I was able to replicate some of the behavior that you're describing. The monsters seemed appropriate to the setting, but the items were generic, which suggests that something went wrong. My guess is that our item prompting is a bit too tailored towards traditional roguelike themes.


I tried a few variations on the prompt, and some of them also had the same issue, but not all of them. In particular, the prompt "Flatland: A Romance of Many Dimensions" or "Flatland: A Romance of Many Dimensions by Edwin Abbot" do not have this issue (although the AI definitely doesn't get the literary reference :) We can take a look tomorrow at the server logs and try to figure out what happened.

We made some changes to item generation that should make this issue less common. I still sometimes see the generic result on "A Square's Flatland", but it doesn't happen as often anymore (and if it does happen, it usually only happens on level 1 of the dungeon). Monster generation seems fine, albeit not super creative. I think the model just has some trouble on this particular prompt for some reason :/