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(1 edit)

I've just updated to the latest version and I cannot seem to figure out the syntax for enabling and disabling the plugin with "Myth.TBM.setMoveFree(true/false)" for a cutscene at the start of my project in MV, I've tried variations of what I think the syntax may be to try and having to make a comment asking for help, but to no avail

Ok, we've checked in a test project on our end and it seems to be working. Could you share with us a screencap of how you are using this script call in your game? Also, it would be helpful to get a screencap of your Plugin Manager list (so we can replicate the setup on our side). There could be some external factor affecting how this works. We'll get to the bottom of it :)

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Embarrassingly, I figured it out, I was using the "script call" as a "plugin command," I went so far as to edit the .js but not far enough to learn how to read, apologies and thank you for your time!

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Glad to hear you figured it out :)