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Ooh, I adore the look and feel of this fun little romp! The pixel art really hits home with the nostalgia feeling, which in turn make the possibilites of h scenes in this and future builds pretty exciting and heart-beatingly great to look forward to 😊💖

I agree with the notion of Edmond being pretty OP and having an unnaturally great sense in knowing where Sara is hiding - I adore this for the NTR theme of the game and making the scenarios with him easier to access, but on a gameplay sense it makes it quite hard to reach her first before one figures out the pattern of his behaviour (if someone's struggling, try to follow his general direction and base your decision where to go next by the hints the crystal gives while Edmont is searching rooms!). Being as dominant as he is in this build, it is indeed quite hard to obtain the Guards scene as those move and act more freely without this magical sixth sense.

The theme is met in strides, the presentation is awesome and the gameplay loop and rewards in form of scenes can invite for many quick rounds, way to go on such a sweet game! I'll be happily looking forward to see updates and more iterations to fleshen out the overall experience 😁

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Thanks for the feedback! I've been thinking about how to balance Edmond's AI, and one thing I'm now considering is having him act like a normal seeker at first, but then start cheating later on. Changes to the crystal can also help too - I'm thinking of making it not use up your turn anymore.

You're welcome! :D

Your proposal for the Edmond AI sounds like a nice compromise!
In regards to the crystal, I do slightly favor using the crystal taking up a turn, as a risk-reward aspect of always checking before going vs. going through the mansion blind and scout sparingly :)

However you might decide, I'm happy to give the game another go :D