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(+1)

Cool demo, like the projectile bounce, reminds me a bit of cappy. I think the camera could use some work all around in motion and especially in the projectile mode. Some way to highlight which direction you are going. Interesting project, and hope some of these ideas are expanded

Fair enough! I decided not to have the 'direction' of the character directly affect the camera when rotating, because I was worried that it would disorient the player or cause motion sickness. I tried adding a small 'rectangle' to the side of the projectile for now to point to where you are about to fire, which I would probably replace with an arrow, and I also have the character model rotate around the outside of the circle so that you will fire at the tangent of the position you are at. I agree, the camera does need some work though. It isn't quite as 'smooth' in the movement as I would like, and there is a slight 'jump' when landing or moving around that I'd like to eliminate.