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An utter delight! Bump combat revival!!!

Of the caves I found I think there were only 2 I wasn't sure what to do with... Pretty sure they would've gotten me the secret sword and shield, so I wound up fighting the final boss without them. It was hard! I had to spend time analyzing and practicing the attacks/sequences. I never fully figured out the logic behind what attacks are chosen, but I definitely gradually got more confident. After a break, I managed beat it by the skin of my teeth and my heart was POUNDING! Incredible. Just perfect.

I really enjoyed the design notes too. Some really interesting thoughts in there. It definitely made me think about my own project in some different ways. It's great to hear about design done in a more intuition-based/vibes-based/"because i thought it was cute" way, as opposed to the extremely common (and frankly exhausting) rules/mechanics/Game Design way. Your mindset here is something all us gamedevs should embrace more. Thanks for writing that doc!

I will be shouting about this game for a long time!