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Another shootem’up entry! This is decent fun - cleared the game without realising there is a dash :) The camera is pretty zoomed in, so you often get off-screen enemies shooting at you, either pan the camera towards the direction the player is headed or zoom it out a bit to make it more accessible. Fullscreen seems to be broken, but ended up not being an issue. Another issue I found was that enemy sounds seem to be fully audible from very far away, consider using spatial audio. This would also help the sound effects getting a little repetitive (another trick is to have multiple versions of the same sound, and pick at random).

I agree some more levels could have been nice - but for the limits of the game jam, this is quite good!

This has been some of the most critical and helpful feedback I've received and I really appreciate it. Audio was a last-minute implementation so I appreciate you pointing out some immediate flaws I can address when I get back to work on the game. More levels, enemy types, and an audio overhaul are definitely on their way. Thanks for the feedback and support!