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Rewriting here from discord:

So, I tried the start of this today, and got to the first 'attack' upgrade and key, and to the second 'save' idol, before getting lost. Here are my thoughts: I gradually got used to it, but the movement does feel very slow to start and strict. I understand this was probably to give the game a heavy feel, but it often felt like I was fighting against the game, ESPECIALLY on jumps. Maybe this is due to the animation making it seem like the player should be going much faster, because of the character's height and size. The dash, as others have said on the itch.io page, is somewhat finnicky, and I never really felt like I was in control of if it would or would not go off, so I would resort to mashing shift and praying that it worked, especially in the levels with spikes. I don't know if I was missing a mechanic, or if the input for the dash is somehow being blocked by unreal's engine, but it felt very punishing to jump, try dashing and have it activate late, and then fall towards the ground, potentially on spikes that would do a decent amount of damage. Maybe a 'dash ready' meter, or some sort of temporary debugging tool that tells the player that it has read the button to dash would help with problem solving.

I really like the visuals, and the sound effects! The main character really looks unique, and I appreciate how getting the weapon changed their look. I liked the way the dog in the 'cage' at the start would bark at you, like the only thing saving you is the gaol, even if it was a little excessive when going on non-stop. Maybe every once in a while, every 3 or 4 barks, it could stop barking and try headbutting the bars with a clang, so that there is a bit of change and rhythm to the sounds. 

I also liked the idea of vine cutting, to open shortcuts, but it was somewhat annoying to not know what vines could or could not be cut. Like some others have said, maybe some different colors or a glowing effect would help.

 As I said, I got stuck at the second idol/pyramid. I didn't really know where else to go from there, and when I got close enough to the wall with a crack, some music would begin playing. But I could still leave the room (although, if I left the gate after entering the room with the pyramid, it would lock up and I could not get back in). 

Lots of potential, and amazing artwork, but the gamefeel itself could use a lot of work, imo. Still, great job creating a bunch of levels, I can see a lot of work went into generating their layouts.