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Day 2

Today, the first thing I did was make some buttons and a background. Now I have a fully fleshed out main menu for the game!

Right now only the 'Set Schedule' and the 'Stats' buttons work, since I'm still working on those at the moment. What I'd also like to do in the future is have it so Cinnaroll's expression changes every so often, depending on how she's feeling. That'll have to come much later, though. The 'Set Schedule' and 'Stats' menus are still a bit...lacking. I still have the placeholders, sooooo...


...yeeeeeah, I'll be working on those next. There are actually a couple of bugs I ran into while working on this so far. One is that whenever I put in new variables and set them up just I like I did for my vitality and strength variables, it doesn't seem to work. For example, if you can kind of see if from the last image, under strength, I added in an endurance variable. Even though I coded in that it should go up every so often, it doesn't go up at all! I need to try and figure out what's wrong with it.

Another thing I had trouble with is how to change the audio. Between the main menu and the training room I have two different songs. Whenever the player goes to the training room and then back, the main menu music doesn't start playing again! It's odd. I just thought of maybe only playing the tracks in the main menu and use only sound effects for the training screen, so that might be a good workaround...

Regardless, I also spent tonight on working out the different training regimens Cinnaroll can go through!

I apologize for the size, I didn't think it'd be this big! I just cobbled together some very rough sketches of the different trainers that'll help Cinnaroll. They'll be put in at first as static images, but if I have enough time, they'll be all animated too!

Anyway, who knows how much I'll actually get done tomorrow. I have to get back to work plus it'll be a Monday, so who knows how I'll feel. In any case, here's what's on my to-do list.

- Fix the endurance bug (as well as implement in the other variables!)

- Fix the music problem

- Add final day specs - the player shouldn't have to go back to the main menu when the final day approaches! Maybe the training room will kick the player into the final day, the day of the marathon...?

- Make a textbox image (although I might also just use the draw tool inside of Game Maker Studio for this...)

- Make buttons for the different trainings!

- Make some music using only the most high quality software money can buy.

your software choice for music making won me over

Warioware DIY, man. Such a good game. Seriously, I find it a lot easier for me to write music in the record player than by other means. Plus, you can make songs with nothing but baby voices and pigs oinking. That's a plus!