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From what I understand, this game was made in two days, so is understandable that it has many design issues.

Pros: 

  • Art and animation are pretty good.

Cons:

  • Camera is too far so every detail of the art is hard to see
  • Attack range is to short, attacking enemies guaranties that you will get hit too.
  • Colliders for enemies are weird, some of them hit you without touching you visually.
  • Spikes are not insta-kill, and there is no way of getting back from pits, so you will always have to wait for 3 hits to die.
  • Character is spawned from the sky, so if i was pressing movement keys, sometime it would result in me falling again in the pit.
  • The hint for hidden platforms is weird because if you fall directly over the heart, which is supposed to be your hint, you fall because the platforms are actually to the sides, forcing the player to guess where the platforms are (and it combines with the spike issue).
  • The bridge has a place where no longer collides with you, so it forces you to guess where the real platform is with no visual hint (and again, it combines with the spike issue)

Keep at it! It already looks good, it just need more time to work on the rest of the points. Good luck!