Fun concept! The goals were clear and the enemies were surprisingly tough at first. I'm not sure I won though? The world blew up. It was fun experimenting with the different weapon objects, but I didn't think the hierarchy of them was very clear; why is a mop better than the metal rod I start with? I also had a bit of trouble figuring out the range of weapons for both myself and the enemies. It felt like the wrench had a very small sprite, but its actual hitbox was much larger. I think you're onto something here though, and I hope you continue developing this!