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(+1)

Finally got around to reviewing your game after playing it over the course of a few days.

I loved the art! Sprites are simple but pretty, and the enemy designs are creative. Speaking of enemies, I really appreciated the huge variety and how you programmed their attack patterns (I experienced some light bullet-hell moments in a few rooms, which is fun!). Music was enjoyable, but IMHO it wasn’t a very good fit for the vibe I got from the game. Maybe a more chill and melancholic track would’ve been better, something that would convey how deep the player has gone down the depths of the ocean, but that’s a minor nitpick.

What I feel this game sorely needs is a minimap. I got lost multiple times and had to take a few breaks after long backtracking sessions. Even some recognizable landmarks would have helped, as all rooms look mostly the same. I managed to get to the third area, then stopped once I got to that grey robot that would shoot down my rockets.

Lastly, I think you could’ve added more platforming challenges and puzzles, as almost all rooms were filled with lots of enemies and thought that movement abilities were slightly underutilized.

Overall, I’ve had quite some fun and it’s amazing how much content you managed to pack into this! Nice job!

(3 edits) (+1)

Thank you very much!

Yeah, I've composed the music years ago so it was never really intended for the game lol. Only the second area's theme was meant for a water level so I think it fits in the game better than the others.

If only I could have learnt how to program a minimap here, I didn't get to do it with my last MVM game and sadly not here either, it's a milestone I have to cross should I still make MVM games this big. Good job getting that far though! Don't know if you found the lantern but that would help you get something to take down the robot with and the last area gets easier after that as well. More platforming challenges would have been good, maybe I should have created more level gimmicks instead of enemies.