Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Overall this is a nicely polished game. I got to the dash and the punch (which had a very strange button mapping) got the greenish key and then got extremely stuck after exploring the map for like 30 minutes, there were just no new areas to go. I think the first boss may have been a little too difficult for the average player, it didnt feel very fair either, there wasnt enough time to dodge the bullets and then prepare for the un-telegraphed ant running through the hallways, it just felt like luck. I did like the strategy that the jars introduced being able to provide extra armor, a jump, and an attack, that was probably the most interesting part of the game for me.

Thanks for playing, and for your robust feedback. I think we've had to accept the first boss is too difficult for its place in the game - we didn't have time for blind playtesting before the jam finished and this has been common feedback. 

Regarding where-to-next, after getting the teal key (I think this is where you'd be up to?) you should have been able to climb further up that tower-room after solving a puzzle. The next version of the game (I'll release it once the ratings period has ended) has a map to help the player navigate, which will hopefully make this clearer.


Thanks again for your perspective, it genuinely helps us improve as designers.