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(3 edits)

Hello! I wanted to first thank you for such a phenomenal tool. It's incredible how far this plugin has come since the early release on Gumroad!

I had a question/ feature request regarding Palette's. I'm using Pixel8r 2.71 and tried 2.72.  I'm working on a asset where all the assets will need to adhere custom 256 color palette. I generated the palette from Asperate and set it up within pixe8r. 

The problem I'm facing is colors are not exactly adhering accurately. To elaborate:
This color palette has many grey colors. Even if I input the exact value for the grey that the color palette would use, the colors all seem to shift more towards tannish color.
Thinking it was a shading issue I followed your tutorial on setting the emissive up (which is handy!) But sadly was not the problem.
Other things I tried was changing the color spaces for the image input and the palette color space.
I also don't have this problem as much when using the generate palette but for my team's use, color accuracy will be pretty important.

Is there anything I can do to get Pixel8r to read the custom palette more accurately or shift the colors?  

Thanks again for such a amazing tool!

That's odd, it may just be a simple layout problem, because unless there's a bug it shouldn't output any colors that aren't in the palette.

Can you share the palette image? You should be able to upload it here, or you can reach me thru my email (found on my ArtStation), or my Twitter account. Whatever you prefer! If you're comfortable sharing it here though it could be helpful for anyone in the future.

(1 edit)
 Here is the palette! Thank you for taking a look at this, I tried exporting a few larger sizes too so let me know if you would need those
(4 edits)

Hi! I tested this! So firstly make sure you're on the latest version of Pixel8r (2.72). The last one had a bug with palettes.

Secondly, the way I have it interpret palettes isn't very intelligent at the moment. It expects the palette to be laid out as a horizontally laid out, 256 wide image like so:


Testing this one on my end it works perfectly:

That's my fault as I didn't document that well.

A smarter, more unified palette/LUT feature is on the todo list for a future version, though it will be a bit slower to process and probably be part of a big paid update which adds a ton of useful new features (especially for Quake modders!)

Sadly the image does not appear for me. Is it just 1x256 and reads left to right?

Images should be loading now!

(+1)

Works like a charm! Thank you again for all the help! <3