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I did not expect to have so much fun playing this! Usually, movement with lots of inertia doesn’t feel good to me in a platformer, but here I felt it perfectly complimented all the movement abilities and I got used to it rather quickly. Also, it’s amazing how you managed to design so many different and very interesting puzzles with so few “enemy” types. The last few puzzles were so incredibly hard though, and sometimes I got stuck bouncing between lasers and projectiles, but in the end I didn’t feel the game was unfair (most of the time) and attributed my failings to mere skill issue.

I know you wrote that this was meant as a test run for learning Godot and not as a long-term project (yep, I read your post-portem), but this was quite a unique experience among all the other same-y entries and I would honestly play an expanded version of this! Great job!